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Guidodinho

193 Art Reviews

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The dragons sure are cool and stuff, but 90% of my time and attention on this one, went to looking at the spiral-ey texture of the two trees on the bottom-left corner.

Absolutely Glorious.

And the included gif of the process is super cool.

Miroko responds:

Thank you

That breathing animation alone looks like it was a giant pain in the ass to get right (the very slow and more subtle moves can be way harder than the obvious big motions, where each frame looks vastly different).
But ya nailed it. And the tempo of the breating motion, very satisfyingly matches the flapping of her coat and her bangs,
It's like the breathing goes in half notes (to put it in music terms). Going 1 (up).... 2 (down).... In one measure.
Then in the same measure the flapping of the coat and hair goes in quarter notes: 1,2,3,4 hitting the note each time at the most left point of the flapping motion.

Also took a long time to notice that it was actually 2 loops, by seeing the eyes blink once, then blink double the other time. Probably to make the gif a little longer, to let the stuff in the background to its thing.
That moving advertisement lady on the building looks really cool. But I love way more, that next to it, you got cars moving along the road. They are only 2 or 4 pixel-big rectangles, but without thinking, anybody can instantly see that its cars moving across.

A shiny bald head never looked so bad-ass.

anthonyartstuff responds:

I should do one for Krillin

Like the average woman doesn't leave behind enough of a trail of destruction already, without needing hammers or explosives, sheesh!

Also, if for some reason you design a little sister for her (or daughter or whatever) don't you dare call her anything else but Luci (cause I saw what you did there with the name).

Disqualified. Too high production-value to call em doodles.

Hair-headed lady lookin cool AF.

Cool as heck! Also just nice to see a good background/enviroment piece getting a frontpage, sadly don't see those very often.
And good spread on the brick textures on the buildings, didn't go grinding like crazy, by filling in every single brick, wich would take forever to fill in, wich would probably also go by unnapreciated by most, but just enough bricks filled in, to have the material look convincing.
Car looks great too, though little bit weird how it slightly clashes perspective-wise, like its a bit of a 3/4 turned angle, while the rest is more of a full frontal view. Maybe a good idea to put the sidewalk and the road on that same angle as the car. But can definetly see the car looking more boring if was on a flat sideview to match the rest, so can't complain there.

Most funny little nitpick I noticed, is that the bicycle doesn't have any paddles, but you really have to zoom in and look for that to actually notice it.

AWOL3000 responds:

Thanks for the kind words ɭ: there's a few spots where I took some liberties design-wise in service of what I thought might look better; the car specifically was sprited separately and reworked for this piece, but I'm pleased with how it turned out.

Alright, as soon as you're done raking in all the money you made with this masterpiece. Consider investing in some black sticky-tape, do put down the lines directly with that.

AlexToolStudio responds:

If my School has Black Tape

Cool animation.
But the format is absolutely TERrIBlE mate. Seriously, wtf man, a webp of 28 mB is Way Overkill. The whole thing played at around 1 frame per 3 seconds. And made my browser lag so hard I almost had to wait 3 seconds for each letter for typing this very review!

Seriously dude, compress this thong REALLy REAlLY hARD or turn this into a video file of 3 mb. Because a gif or webp of this size is sheer retardedness.

HeelsforEels responds:

Sorry for that, You're totally right. I change it for a provisional more compressed version while I make some experiments to get a definitive.

Thank you for your comment!

All barf.
No bite.

Pro gamer shmoves.
<3

Age 32, filthy Mayonaise Blaster

Intermediate-Hard Knocks

Joined on 5/23/08

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