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Guidodinho

33 Movie Reviews w/ Response

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The art style looks really charming, a bit like the game Don't Starve in black & white, but from a sideview instead of top-down.
Only nitpick would be that the text bubbles are sometimes a little hard to read with long sentences, might be a good idea to chop up some sentences here and there and split those into multiple text bubbles.

thomasBaldwin responds:

I can’t really edit it currently I’ll take that into consideration when I can animate stuff again

So wich one do you think you should pursue? <_< The cute one with the 'you know...' or one with the considerable aesthetic qualities?

Raziberry responds:

The one with the 'you know'? What does THAT mean!? O_O

Well I managed to get the 360 thing working on my phone. Simply go into the browser settings and turn on the option for the desktop version. Though draggin the camera on the touchscreen felt a little oversensitive.

But the with this type of animation (it pretty much just being conversation) the 360 gimmick felt kinda pointless. And on a screen as small as a phone, the whole thing looked way too zoomed out, so it was kind of hard to see who is talking and just hard to see facial expressions. Regardless of screensize, I think just having it more zoomed in, or just having all the characters more close around the fire would've worked much better. Kinda like those little bits from that 70s Show, where the characters are all in a circle, and the camera just rotates having em all close up (like portrait distance).
So I think this coulda worked out well with a little closer composition. Or just an animation that has stuff going on all over the place, or with things that move in a way that it guides the viewers so they instinctively know where to look.

BrandyBuizel responds:

Yea the animation is quite an old one from 2016 where I didn't know much of what I was doing, but some of the reasons you listed for the phone being a pretty meh experience is exactly why I didn't spend too much time on touch controls or mobile friendly features. It functions and feels way better on desktop to say the least so I disabled its functionality on mobile on purpose :)

That cutie probably already had a boyfriend anyway...

Raziberry responds:

She did not... >_>

Somebody let me know if there's gonna be a Melee collab again, so I can participate, maybe then there'll be an at least somewhat decent clip in between next time.

Wandaboy responds:

follow my newgrounds account! https://wandaboy.newgrounds.com/ !! thanks!!

Thriftman responds:

<3 ;)

Pyronator responds:

Haha sorry bud, we’ll totally be sure to let you know. Totally.

snailpirate responds:

I just banned your newgrounds account and doxxed your home address. Say something like that again and you may or may not see your address on all of the subreddits I’m subscribed to. So yeah, try again buddy, see where it gets ya.

ayy, cool lookin footwork. And liked the full body-wave motion at the end there. Think the next harder part to work in would be doing subtle hip -twists and -shakes.

CartoonChill responds:

Thanks! For what I was able to accomplish, I am proud of, but I do admit there could've been more done to create subtle movements so the dance pops out more.

Good lord that was some mighty eye-pleasing pixel animation. Recognised all the refferenced styles except for the Shovel Knight bit (but that's cause I've only played that like two short afternoons a few years ago), and I believe the first one a little more loosely based on the 1st generations of Pokemon, right?

Awesome stuff man, replayed this bad boi around 3 times straight away.

gatekid3 responds:

More or less. oiginally it was just supposed to represent an 8 bit pallette, which is why its not mimicking any particular style of sprite like many others.

That's some mighty fine character animation right there. The action stuff was good, of course, but most imressive was the more subtle stuff near the end. Especially the last two camera rotations, on the face-off with the last skelleton and right after that when the ceiling started flashing.
Takes a lotta work to make that slow camera movement, animate the rotating characters frame by frame with only subtle pose-changes without any janky looking bits, and staying on model.

I think I noticed, those two last rotation bits had some tacticall corners cut though. With the last skelleton, you moved the camera positon so you only had to draw the character from the chest up. And at the final rotation you had some pilars move past the foreground during some trickier pose-changes. Thankfully making the workload on those parts a little less crazy, without looking like you cheaped out on the effort.

4thNoah responds:

thank you.
the rotation was fairly hard to do .took me alot of time fixing the small detail to make it look right.
i wanted to make it so Cadence stares in the face of death ,a skull. its a funny thing for me.
the very last part is actually fully rendered with color and shade is better for ajusting if anything dosnt look good.

damn dude, you're turning these out FAST. And improving on quality too. Gud job!

PringusMcDingus responds:

thank you very much! though, my previous animations were posted on Twitter and Youtube months ago but this particular one was finished 2 weeks ago. idk why i'm only now posting on Newgrounds since i've always been lurking here for years, but better late than never i suppose.

Good video, artwork was nice, voice-over were good, and the jokes worked well.

Only thig I don't agree with is the theme choice I honestly don't see the value that the league of legends characters add to it, I didn't notice anything that was fitting to akali or aything fitting for master yi (if you asked me they could've been just some lady and just some guy on the phone).

And sorry if this gets over kinda douchey, but I also didn't recognise the character, I recognised Akali because I read the title first and now that she has a nurse skin. But I had no idea it was Master yi until after I watched the animation and read the discription. Don't get me wrong, they were drawn well (estheatically, they looked good) but I didn't really notice any characteristics, if you know what I mean.
So if you ask me (not that anyone ever does, but Imma say it anyways, in case it's helpful) I'd stick with the regular skins, or include things to the dialogue or artwork. So other people get it, or see the appeal of the fact that you included those characters.
Because the fact that it had LoL characters (for no real obvious reason or theme), left me feeling kind of indifferent at the end, while the video itself was really entertaining! And to me indifference is pretty annoying, cuz you can't do nuthin with it: it's not right, it's not wrong, it's just.....kinda.......meh, if you know what I'm sayin.

But don't take it too heavily, no complaints on the quality front ;)

Akutox3 responds:

Thank you very much, yea youre kinda right, i did give him his facial Hair and Long Hair, ofcourse you wont know its Yi by just watching the Video, would be kinda stupid to draw him in his full body armor at Home surfing the Internet.

For the whole Yi wanting to kill himself ting, its becouse not many people like Master Yi in the League of Legends Comunity and also the Rageblade build got nerfed so thats the whole reason behind it haha.

Pro gamer shmoves.
<3

Age 32, filthy Mayonaise Blaster

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